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Areia

Here are some models, sketches, effects and procedural tools I did for Areia, an indie game made by me and my friends at Gilp Studio.

I had to learn a lot of Houdini by myself for this project (first time I went into technical art, so cool!). In the first video you'll see a lot of procedural assets. It was a very exciting challenge.

I was also responsible for the 'traditional' 3D models of the game (zbrush, blender etc). I also helped the team making some shaders, textures and level compositions.

Houdini Reel 2018